Sunday, March 8, 2009

Nexus

Next in ouir series of instance strategies:

Name: Nexus
Location: Borean Tundra
Number of bosses: 5
Special group make-up: Off tank helpful in heroic

When progressing through this instance, keep going left throughout the whole thing. I suppose you could go right but I have never seen it done and your party members would probably look at you weird.

Commander Stoutbeard: This is a heroic only boss and this is also the fight where an off tank is really handy. The tank will grab aggro from the boss and tank him by the hallway entry for the entirety of the fight. This prevents party members from being feared into further mobs. Meanwhile, the off tank should grab aggro from the 2 clerics and all dps should take these down as quickly as possible. The healer should stay between the tank and the dps to heal both groups. Once the dps is finished, they can rejoin the fight on the boss. Make sure to not get hit by his whirlwind and you'll be fine.

Grand Magus Telestra: Tank where she is standing. After a while she will split into 3 different versions of herself. Each version has a different color and you need to kill the purple one first, followed by the blue with the red one being last.

In some of the upcoming mob groups you will see a rift. This can be dps'd down by range without pulling the rest of the group.

Anomalus: Tank where he stands. When he opens up a rift, everyone needs to focus on it and bring it down before turning back to the boss. These rifts will span adds that should either be picked up by the tank or a designated dps.

For the next part, you will be making your way through a gauntlet of elites and annoying little plants. The plants will keep popping back up if you don't keep moving.

Ormorok the Tree-Shaper: Tank where he stands. The boss will shoot up ice spikes that must be dodged (you will see where they are going to pop before they actually do). The boss also does a spell reflect at times. You should have a designated dps help with any adds that attack healer.

Keristrasza: Tank where it stands. All dps and healer needs to stand on the side of the dragon (not head or tail) to avoid getting hit. The big thing in this fight is that you must jump or move continually (I prefer jumping). If you stay in one place too long, you will get a painful debuff that will only get worse and the healer will not be able to outheal it. Melee can jump continually as they hit boss. Casters can jump in between each cast. Healers need to try and rely on instant casts during the fith. There will be times when the boss freezes the party to the ground. This is the time to do any of the longer cast heals as you will be bolted to one place anyway.

As always, hope you enjoy and feel free to comment if I missed anything of utter import. Next up: Azjol-Nerub.

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